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Journeyman 2015 - Deathless
During my second year, I worked alongside a group of 17 people to create a vertical slice of a game concept, created by the lead designer. Each group for the project had to work on a game based upon fairy tales. Ours revolved around the tale of 'Koschei the Deathless'.
Within the project, I worked on fleshing out the level layout and creating a simple white-box of what to expect. when it came to the production phase, I began working on the melee combat prototype. Once I'd finalised that, I then moved onto story boarding the vertical slice and used that to co-ordinate and place cameras for the final video, which i produced.
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