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Games Practical Project 2016 - The Search for Ajay
The main module of our final year was the Games Practical Project.
For this, I wanted to work with something unique and fun. I'd decided to use the Farcry 4 level editor to create a level design piece. The aim for my work was to provide multiple paths through the level. With Sporadic AI spread across different paths to the goal. Using lighting and environmental effects, intricate level layouts and visual queues to the player to advance through the level; i was able to achieve the goal i'd set upon starting the project.



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